Each attribute has a minimum, a maximum, and an augmented maximum. The attributes are fairly self explanatory, but if you need more details, they are described starting on page 60. If you have typed in anything other than human, and the BP cost doesn’t change (cell H3), then you have spelt it wrong. Once you have chosen one, type it in to cell C3 on the first sheet on your character sheet. Specifics on this are at the top of page 73. Humans cost nothing all the other races cost BP to be, because they have cool extras. They are all fairly fantasy stereotype, but if you want more details, they have nice descriptions starting on page 65. You can be Human, Elf, Dwarf, Ork or Troll. I’m only telling you this so you have a rough idea what’s going on, if you use my character sheet, it tells you how much you are using, and how much you have left and suchlike. Basically, when you add stuff to your character in character creation, it takes BP. One thing to note, but (if you are using my character sheet) don’t need to worry too much about, is the Build Points (BP) system. Doesn’t have to be detailed, just something like “an Ork who likes to use guns” or “a human hacker type” or “a dwarf with lots of cybergear for up close combat”. It makes the whole process a lot easier if you are working towards something rather than just making it up as you go along. Next step is to get a rough idea of what you want your character to be. Don’t forget though, because of how flexible the character generation system is, the sample characters are not like character classes or anything: If you want to do something a bit different, do it. This will give you some ideas of the kinds of things you can make. First thing to do: Look at the sample characters (page 72).
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